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Multimedia interactive system for hearing and speech rehabilitation_Beijing Lihe Shiwang Education Technology Co., Ltd.

 Multimedia interactive system for hearing and speech rehabilitation

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Multimedia interactive system for hearing and speech rehabilitation

Multimedia interactive system for hearing and speech rehabilitation

System introduction: the multimedia interactive teaching system for hearing and speech rehabilitation is an original product with high technology content and cutting-edge application effects realized by using the latest technology and rehabilitation education teaching concepts. It is specially used for the multimedia interactive teaching of hearing-impaired children rehabilitation.
Scope of application: hearing-impaired children, speech retardation, mental retardation, autism, cerebral palsy and other hearing-impaired or accompanied hearing-impaired people. It can also be used at all levels of disabled rehabilitation institutions, special education institutions at all levels, and various rehabilitation training institutions.
 
System composition:
smart touch all-in-one
The multimedia interactive teaching system for hearing and speech rehabilitation uses a multimedia touch all-in-one machine produced by a well-known international manufacturer as a terminal, which is stable and reliable. Professional chip and processing technology, showing high-definition picture quality and perfect sound quality; using industry-leading multi-touch technology with high touch sensitivity, fast speed, no drifting; rich choice of size models, anti-radiation eco-friendly design; easy to operate, plug and play, stable performance, beautiful and durable, rust-proof and wear-resisting.
 
Multimedia interactive teaching system
Software management system of multimedia interactive teaching system for hearing language rehabilitation utilizes advanced touch technology and computer technology, which completely subverts the traditional multimedia teaching mode, and effectively meets the teaching requirements of multiple interactions, scenario creation, independent inquiry, and cooperative learning. The system enables rehabilitation teachers and students to click, draw, and write on the screen, as well as play various games in an immersive manner, thus enhancing the interaction, fun and flexibility of teaching.
 
Multimedia interactive teaching courseware
The multimedia courseware for the multimedia interactive teaching system for hearing and language rehabilitation includes a total of three school years’ courseware for rehabilitation education for hearing impaired children, including advanced class, medium class and beginning class. Each school year includes more than 600 media courseware covering five major areas of child development. The standard configuration of the system includes one school year’s courseware, and the corresponding school year courseware is configured according to the needs of the rehabilitation center and school.
Based on children's growth education, it covers 5 areas (health, language, society, science, art teaching), 8 intelligences (multiple intelligence, or eight intelligences, representing 8 different abilities of each person: linguistic intelligence, logic-mathematical intelligence, visual spatial intelligence, limb-action intelligence, music intelligence, interpersonal intelligence, introspective intelligence, and natural intelligence)
It is presented in children's favorite games, animations, videos, pictures, etc. This kind of expression is matched with children's thinking characteristics. It needs independent and age-appropriate interfaces for animation and video playing and resource management.
 
The content of system is rich, vivid, practical, and highly interactive. Its capacity is not less than 10G. The number of interactive games and animations is not less than 60% of the total resources, including Flash animations: ≥750 per semester and ≥1500 sets per school year, teaching games ≥ 25, pictures ≥ 550, audios ≥ 60, songs, stories and other audios ≥ 720.
 
Interactive teaching system provides a extensible resource management mode, which enables teachers to increase school-based teaching resources as needed to support teaching normalization of teachers, thus enriching the content of classroom teaching.
 
The interactive teaching system focuses on children's ability development, including teaching courseware to improve the ability of attention, observation, identification, comparison, sorting, classification, judgment, reasoning, association, and hand-eye coordination.
The interactive teaching system can be applied to Windows and Android operating systems, and the teaching system can be automatically played after starting up, ensuring that teachers and students can be proficient in operating this system through simple training.
With electronic whiteboard function.
Computer type: ops computer (one set)
Screen size: 55 inches
System introduction and use: the system adopts a portable design, which is mainly used for mobile digital rehabilitation assessment and training in rural areas. The system adopts a perfect patient file establishment and management system, all-sided comprehensive ability assessment, all-dimensional digital comprehensive rehabilitation concept which integrating the combination of assessment and training, thus realizing the effectiveness evaluation and training of children with multiple disabilities. The system evaluation items are rich and comprehensive, and the training covers perceptual ability, attention ability, observation ability, memory ability, thinking ability, reasoning ability, upper limb movement ability, virtual ADL training, health, language, society, science, art teaching, etc.
Parameter requirements of system function:
1. User information management
It provides administrator rights and detailed information of students, which allows operations such as adding, deleting, modifying, etc.
2. User file management
The system automatically records the evaluation and training results of students, and these can be inquired and printed at any time.
3. Cognitive ability test and evaluation
During the evaluation process, instruction sounds, texts, and pictures are automated; tests and evaluations are performed on perceptual ability, attention ability, observation ability, memory ability, and thinking ability (reasoning ability). The results of the evaluation are classified into grade points, and function points; evaluation results can be displayed both by report graph and histogram, which is intuitive and clear.
4. Test and evaluation of hand and brain function
The system is used to intelligently evaluate the students' advanced brain functions and upper limb fine motor skills, and automatically analyze to form a visual evaluation report.
5. Comprehensive quality test and evaluation
The system uses a variety of test scale systems such as write-off test, Raven test and sensory comprehensive test to comprehensively evaluate children’s development and growth condition. The test measurement types are not less than 50. The test results are automatically analyzed and a guidance scheme is given. Test, analysis and result report are printed in one copy; the system also has inquiry, add, sort, backup and other information management functions.
6. Comprehensive quality evaluation items
The types of assessment items include children's intelligence quotient (IQ) assessment function, children's attention assessment and training, children's sensory integration ability assessment (SBB), children's growth and development assessment (physical, intelligence, and temperament), children's food nutrition, intelligent development guidance, children's instantaneous memory training and short-term memory training, children's future height prediction, DDST screening, child ADHD diagnostic criteria and scales, twitches.
7. Cognitive ability training function:
For the five cognitive abilities: perception, attention, observation, memory, thinking (reasoning) ability training, according to the patient's different cognitive abilities, a stepped rehabilitation training mode is adopted. The same cognitive ability training has different difficulty levels for training question banks which can be chose by the rehabilitation specialists.
8. Hand brain function rehabilitation training
Based on the evaluation results, the system automatically generates the rehabilitation training program of a matching level. The rehabilitation training program includes attention, memory, spatial perception, fine movements of the upper limbs (including one-handed and two-hand coordinated movement capabilities), virtual ADL training, and many other training games. Visual training results report can also be generated.
During fine-motor training of upper limb, through students’ understanding and judgment of the game, they use one or both hands to move the left and right limbs according to the pre-set game trajectory, in order to control and complete the training game, thus achieving the dual task rehabilitation training for both students’ brain functions as well as left and right hand functions.
9. The statistical management for hand-brain function rehabilitation training
The system automatically records the training games that students did not complete or make mistakes in during the rehabilitation training, so that teachers can quickly pinpoint individualized rehabilitation training programs.
 
10. Teaching material database management
The relevant built-in rehabilitation training materials includes material databases of pictures, audio, video and other modes; the number of materials is not less than 1,000, and an editable platform module is provided; teachers can increase rehabilitation training materials according to individual rehabilitation training needs without limitation.
11.Multi-sensory guided rehabilitation training
The multimedia teaching content is displayed on the touch system in a multi-screen form. Students can select courseware with their fingers on the screen and the system has pre-installed 27 multi-sensory guided rehabilitation training interactive training games. The training content covers five major areas, namely health, language, society, science, and art teaching. The training includes a variety of sensory abilities training, adopting a guided teaching mode. The game provides voice guidance and results feedback prompts, which greatly improves children's participation interest, thus turning the rehabilitation from passive to active.
12.Gamification training design
The system rehabilitation training content design uses multimedia computers to provide sound and video; through vivid and interesting games and exercises, it stimulates interest as well as improves attention, participation, and learning efficiency, thus achieving the purpose of training speech cognitive functions and allowing patients to regain their living ability.

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